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Author: Gregory Wright

Nerepis and Machine Learning

August 12, 2019 Gregory Wright Leave a comment

It’s been a while since I’ve last blogged but I wanted to give an update on some of the new…

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Nerepis and Fine-Tuning Features

May 10, 2018 Gregory Wright Leave a comment

A lot of my latest work on Nerepis has been fine-tuning the more interesting features of the game which are…

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Filed under: features, fine-tuning, Game Design, Nerepis

It Begins with a Clear Vision of Your Game

April 19, 2018 Gregory Wright Leave a comment

Trust me.  There has never been a better time to be a game designer.  I wrote my first game, Red Hot…

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Filed under: Game Design, Innovation, Nerepis, Unreal Engine

Game Design Is About Balance!

April 11, 2018 Gregory Wright Leave a comment

Game Design Is About Balance!  Lately, I’ve been reading a lot about loot boxes, their implications in the game and…

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Filed under: Game Design, Nerepis

My Experience With Unreal Engine 4

April 4, 2018 Gregory Wright Leave a comment

I’ve been working with the Unreal Engine (UE) for almost three years now.  I started working with the engine after…

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Filed under: Nerepis, UE4, Unreal Engine

Designing Games Simplified

March 30, 2018 Gregory Wright Leave a comment

It’s not easy to speak with people about designing games. When I talk to people about designing games, I’m usually…

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Filed under: Game Design, Nerepis

Recent Posts

  • Nerepis and Machine Learning
  • Nerepis and Fine-Tuning Features
  • It Begins with a Clear Vision of Your Game

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